Jul 19, 2018
* (3:13) Unintentionally scaring your players out of a course of action.
* (8:50) Players scaring themselves.
* (20:23) The distinction between railroading and GM expectations.
* (22:33) Determining why the players are reticent and addressing that.
* (36:13) Motivation to overcome fear.
* (42:37) Hiding the source of danger. Richard Pryor games.
Hosts: Chad, Dan, Wayne