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Fear the Boot

Jun 13, 2013

* (0:28) How Chris perceives time.

* (3:42) Chris resurrects a dead campaign.  How meta-game techniques can give players a sense of freedom about how well (or poorly) they remember the game.  Helping everyone recall concepts and get back into the flow after being gone for so long.

* (24:35) Re-purposing old campaign ideas.  The portability of ideas between genre, system, and setting.

Hosts: Chris, Dan, Johann, Wayne