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Fear the Boot

Feb 16, 2012

* (0:24) Managing different player styles as a Game Master through such approaches as simultaneous solutions, varying your approach to the game, and setting forth expectations about how the game will go.  Check yo self before ya wreck yo self, by understanding your character’s likely impact on the group.

* (40:29) When the GM walks away.  The differences between managing rules disputes in RPGs and board games.  What to do if the Game Master quits the game over a point of contention.

Hosts: Chad, Chris, Dan, Pat, Wayne

For those of you interested in following our “grand experiment” campaign, you can find the forum areas here.