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Fear the Boot

Jan 25, 2018

* (0:37) Non-player characters that can be used to guide the party.

* (2:04) Tying the NPC to the group while avoiding them becoming a GMPC.

* (8:14) Needing them all the time is a sign something has gone wrong. Keeping them within their own character limits.

* (15:36) The ways to avoid overshadowing the party with a guiding NPC.

* (25:44) Not giving an NPC a planned future since the story isn't about them.

* (31:19) Too far on the back-burner.

* (34:12) Giving the NPCs consistency, usefulness, and the same depth as any other character.

Hosts: Brodeur, Chad, Dan, Julia