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Fear the Boot

Aug 17, 2017

* (0:28) Lighter rules keeping players from second-guessing their choices.

* (12:16) Passing notes during an RPG. Its capacity to rob mature players of part of the game.

* (16:07) Third person omniscience to set things right.

* (24:38) Revealing the notes at the end of the session.

* (29:06) The truth always comes out, anyway. Separating player reaction from character reaction.

Hosts: Brodeur, Dan, Wayne