Dec 3, 2015
* (9:24) Playbooks.
* (12:46) Uptime, downtime, and ongoing projects.
* (17:21) The "project clock". Stress, vice, and coin.
* (26:25) Similar mechanics for long-term projects in other games.
* (31:10) Illustrating the long gaps of time between adventures.
* (37:01) The value of an essay structure when speaking.
* (38:21) The takeaways that apply to other game systems.
* (42:42) Playing a game that's still being written.
Hosts: Brodeur, Chad, Chris, Dan