![]() Fear the Boot An irreverent look at tabletop roleplaying games and a little bit more. Click the RSS logo for syndication of the podcast.
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Please, for those of us who lower ourselves to playing D&D, update your knowledge of the game to 4th edition if you are going to reference it. With the fact that 4e openly states the roles of a party (defender, leader, striker, controller), they also introduced an ability called Marking. A defender (tank) class has the ability to mark various enemies on the field. The exact effects of the mark are different for each defender (Fighter, Paladin, Swordmage), but basically an enemy that's marked gets a -2 penalty to attack anyone but the character that marked it and a class-specific bad thing happens to it if it attacks someone else. Therefore, D&D does now have a form of aggro control. Hm, the opening of this post may come off as a little harsh. I know you guys don't play a lot of D&D and don't think very highly of 4th edition, so I didn't expect you to know this. I've just been getting a little aggravated at the podcasting community for shunning 4th edition based on a skim through or preconceived notions generated through playing 3rd/3.5 I'm not sure. I didn't know it existed until I began listening to gaming podcasts. It seems the only podcasts that give D&D any credit are ones dedicated to it (The Tome, Radio Free Hommlett, ect.). I believe that D&D accomplishes what it sets out to do. It is a game where you play fantasy super-heroes. In 4e, at 1st level, you are a cut above average (especially apparent since NPC's no longer follow PC creation rules.). It works for a certain type of game. The rules stress combat because the designers took a stance that I agree with, you don't need rules on roleplaying to roleplay. You just do it, then you might roll a skill check. Combat is where the "game" in roleplaying game is and so those rules are defined for you. I think D&D players, especially the old-school ones, are where the game's bad rap come from. I believe WoTC did acknowledge the "hippie indy gamer" community by at least putting the section on roleplaying at the beginning of the 4e Player's Handbook and describing the different type of gamers in the Dungeon Master's Guide and how to cater to them. Sure, they listed the Power-Gamer there, but they also included the Actor, Storyteller, Explorer, ect. In fact, I think the cast of FtB would be hard pressed not to fit into one of the categories in the DMG.
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