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Fear the Boot


Oct 23, 2014

* (0:29) John and the definition of “stealing”.

* (1:41) How GMs can inadvertently train their players to view the game world in certain ways.  The importance of players separating the NPC from the GM.

* (23:27) The Three Clue Rule, pointed out to us by forum user, Concise Locket, for keeping PCs from missing vital points in the plot.

Hosts: Brodeur, Chad, Dan, Pat