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Fear the Boot


Jun 27, 2014

In this episode we talk about players that overstep their bounds, going beyond helping the GM to apparently trying to help run the game.  We talk about why this might happen and ways to address it.

* (0:29) Some thanks to the other podcasts at Fear the Con!

Action Nerds: GO!

Beer Powered Time Machine

THE ESTABLiSHED FACTS

The Hippest of Hops

Ideology of Madness

Kicked in the Dicebags

Postcards from the Dungeon

Pros and Cons

Role Playing Public Radio

Saving the Game

* (2:03) Brodeur buys a book.

* (4:44) Backseat GMing.  The reasons it might happen.  How it can manifest in rules, role, or setting.

* (17:17) Settings we would hesitate to play for fear of being Backseat GMs with the canon.

* (22:20) The four stages of GM reactions to problem players.

* (26:25) A deconstruction of Pokemon.

Hosts: Beth, Brodeur, Dan, Wayne