Aug 6, 2013
* (0:30) When combat works out a little too well. A variety of suggestions for tweaking fights on the fly to get the results you want.
* (27:28) The advantages and disadvantages of varying campaign lengths. One-shots, chapters, epics, and genuinely unending stories. A defense of playing really long campaigns, even knowing they’re likely to fail.
Hosts: Beth, Chris, Dan, John, Wayne