Jul 4, 2012
* (0:35) Handling interrogation in a roleplaying game. Allowing the PCs (or NPCs) to get the information they want without degrading into senselessly graphic scenes. Passing off misinformation or allowing the target of interrogation to manipulate the situation.
* (23:17) Characters that don’t quite fit in. While this could come from clashes of personality or power level, we focus on those that don’t fit because of the accompanying mythos or setting presumptions needed for them to exist.
Hosts: Dan, John, Julia, Wayne