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Fear the Boot

Dec 22, 2011

* (1:52) Wayne tries to one-up John by rolling a method 0.25 character.

* (3:52) Dan offers Chris some unsolicited PR advice.

* (5:10) Following a suggestion from forum user, Concise Locket, we discuss going outside of the game-provided mechanics to resolve actions within a game.  How other metaphors can enhance or distract from the game, and some tips for making them blend.

* (21:57) Giving life and meaning to social events — such as parties or banquets — in an RPG.  Revealing scene, making memorable NPCs, and progressing plot through the event.  The difference between social events triggered by player action versus GM decree.

Hosts: Chad, Chris, Dan, John, Pat, Wayne

(Wayne’s future sorcerer: STR 16, DEX 10, CON 13, INT 11, WIS 13, CHA 15)