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Fear the Boot


Jan 20, 2010

* (0:35) Dan makes a confession.

* (4:07) Fear the Con 3!

* (4:43) Soliciting questions for the upcoming episode on gamer health.

* (7:05) How Chad keeps his incidental GM decisions straight without notes.

* (17:08) Preparing the right amount of notes.

* (18:12) Notes and improv for a game’s opening scene.

* (24:02) Using the conclusion of one session to help kick off the next one.

* (26:18) How notes (or improv) affect the GM’s game style.

* (28:38) Crossing styles.

* (31:52) Getting back to the structure of game notes.

* (35:51) Notes don’t need to be a script.

* (42:10) The notes you take during the game.  You can create a free Wiki here.

* (48:52) The “what’s really going on” document.

* (50:55) An example from our current game.

* (54:45) Notes kept by the players.

* (57:59) Background notes on your own character.

* (1:00:03) Noticing your ruts.

Hosts: Chad, Chris, Dan, Pat, Wayne