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Fear the Boot

Jul 25, 2007

* A correction on who actually made the flying train picture.

* You can find Angstboy’s site at

* Don’t forget to vote for us in the ENnie Awards if you haven’t already!  And if you already have, pass it on to your friends or family members.  Voting ends on July 29th.

* Determining rank in an RPG.

* Little things Game Masters can do to ruin a roleplaying game.

* Reminder of the Gencon reception on Saturday from 7:00pm – 9:00pm.  Dan will also be on two panels at 11:00am and 5:00pm on Saturday.

* Running a player-driven game.

Hosts: Adam, Dan, John, Luke

twelve and a half years ago

The player driven part interested me the most.

I consistently have always gamed with the same group of people for 10 odd years.

ALL of our games are player driven as described, quite frankly we never knew most games were in fact not played that way. We always assumed thats how all RPG\\\'s are meant to be played. We tried to play this \\\"other\\\" way as we talked to people on forums these last few weeks, and found it quite..well, limiting. Still it was eye-opening to know this isn\\\'t how everyone plays.

twelve and a half years ago

I\'ve seen Justifiers and even held it in my hand during college (Texas Tech University in Lubbock). One of the RPG groups I was friends with (and ran Top Secret/SI for, which tells you how long ago THAT was) actually ran a game of it. They played long enough to buy out their contracts (well, some of the were able to).

I was heavy into comics and board games at the time so I never bought it, but they enjoyed it.

twelve and a half years ago

Stumbled on your show a couple of weeks ago during a random search. Been listening to an episode a day since! You guys have been consistently entertaining and professional, and I can\\\'t wait to see what the future holds.

Our RP sessions usually resemble Munchkin, and my carefully crafted and complex villains often meet an early demise. But as you say, we\\\'re having fun. If the guys want to escalate Dragonball Z style, so be it!!

Keep up the excellent show!

Matt Snyder
twelve and a half years ago

Hi, guys. I was very interested in the player-driven game segment.

At about the 40:00 mark, you mention that you don\\\'t think completely player driven game is possible. It is. Many indie games in particular have been written that accomplish this.

This is not to say there is no GM or that the GM does nothing, but it IS to say that the GM prepares basically nothing for the game and relies on players driving, and him responding to their actions.

It\\\'s extraordinarily fun. It does require some getting used to, and also requires a whole new skill set from a GM. Because of that, some GMs are reluctant to give up what is essentially power! Which is too bad. I think they\\\'re missing out on a very cool new way to play.

Now, many indie games, particuarly those that came from the so-called Forge tradition, are player driven. But, they have varying levels of GM input. Some require preparation on the GM\\\'s part, some require minimal prep, and some require zero prep.