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Fear the Boot

Oct 31, 2013

* (0:30) An update on the show length and Dan’s throat problem.

* (1:56) What to do when the players remain IC and active, but are taking the mood of a game in a direction you don’t want it to go.

* (5:01) Is this even a problem?  Reasons to let it go and ways to stop it when necessary.

* (19:41) Identifying the...

Oct 24, 2013

* (0:30) Making it rain for a Diabetes charity.

* (3:46) When relationships outside of a game spill over into a game.  How games of Diplomacy and Succession Wars got us thinking about this.

* (10:58) Getting OOC/IC relationships back where they belong.

* (17:32) When the OOC/IC blurring is about values and not...

Oct 15, 2013

* (0:30) Welcoming back Stu and Stork from Happy Jacks RPG Podcast.

* (0:41) The dangers in lifting the veil.

* (3:24) Playing the good guys.  Many players think they’re being good, even though their actions may not reflect that.  The draw of shortcuts when getting to a goal.

* (6:57) The moral distance a game...

Oct 10, 2013

* (0:30) Welcoming Stu and Stork from Happy Jacks RPG Podcast.

* (2:17) Giving GMs effective feedback.  Wayne gives Chad some feedback from their most recent game.  Dan helps Chad with active listening.

* (5:27) Dealing with negative feedback and the impulse to get defensive.

* (8:42) The value of actively soliciting...

Oct 1, 2013

* (0:27) Welcoming Bill Cavalier, the Dungeon Bastard, here to help Fear the Boot with its gaming problems.

* (1:08) Dan’s problem: campaign pitches.

* (4:30) Wayne’s problem: bards.

* (8:29) Chad’s problem: too much story.

* (12:27) Pat’s problem: discovery.

* (15:02) Chris’ problem: detail.

* (17:20)...